ENet supports setting the timeout value on the connection. The way it’s formatted (as a enetpp:client_connect_params() […]
I’m still unfamiliar with ENet (I find it to be extremely limiting when compared to other […]
As said in my last post Wildfire 2 needs to support two university projects: The first, […]
I created Wildfire 2 (technically Wildfire 3, but Wildfire 2 was never completed) last week to […]
Do you want to store data in C++ that requires mapping that data to a string […]
I’ve recently been developing a level manager (reading levels from file and creating the level within […]
In the 1980s and 1990s, text-based adventure games were commonplace. Many consoles back then were actually […]